00:00
00:00
YummyWhiteLiquid

19 Game Reviews

4 w/ Responses

This game has amazed me in every way, it stands out but I believe it deserves higher rating.

I'm gonna start off with something simple, the music. The music in the game fits perfectly same goes for when it's time to interact and flip switches, this part was flawless

The gameplay now I'm not gonna lie, it was creative and in it's own way, superb... I liked how it was obvious you didn't have any moves to save a person you wanted to live without another dying.

Now my favorite part about the review I personally want to express is the story. It was the best writing/story I have ever seen which deserves a place higher among the usual legitimate games like Call of Duty and such because it is the first time I have seen this, meaning it's something new... buttomline: It is not a stereotypical story and though you don't get to meet the characters or have the chance to know the as-well, you still get attached to them. Loved it and had such a deep meaning ( deeper than Mariana's trench ) and when you actually understand what's going on you will really love it. Now just a heads up without spoiling anything, if you finish all endings with one person alive eachtime...you then get to see something else which is best I don't say.

In the end I understood what was happening. My only regret for this game is that I can't go back in time to play this again without remembering it and have the satisfaction again. I envy all who still never played this and I rank this as my 2nd favorite flash game of all time.

Perfect game, 5 stars

So since I've got one shot at this, I'll make it count

Where to begin, well I'd like to say first that this game overall pleased me in every way and didn't see any flaws... liked the random choices you had to take so you don't get slaughtered by some trap it always keeps me leaning forward to the computer with my heart racing.

The art of the game is great, simple and not to complex... I don't play games for their graphics and such but this one really has a nice art style and layout.

Anyway, the idea of the game is really cool and original. This is something that I'd never seen anywhere or ever will so that pretty much shows the creativity so props to you for thinking out of the box with this one. Loved the concept of it but not much to say in this panel.

The gameplay was great, not so hard but it makes up for it with the dilemmas. Good job on the physics engine and honestly it doesn't fail in anyway.

All in all the game is a perfect combination of interactions and what not. Definitely deserves more more stars but from me you have 5 stars.

Really good game, I was looking forward to it but since I can say one thing, better make the most of it

So generally, the game and everything together had some minor flaws and I have a few problems with some of the other people.

One of the most important things I would like to talk about since Guild Dungeons 1 is the "Quests". You probably know where I am going with this though I'm going to jump straight to and skip the unnecessary. See the thing about the series is the quest rate, you let none of us know if we can complete a quest or how dangerous it is, you say that with numbers that don't really indicate anything or show up in my army to see how powerful it is, perhaps you could add in a specific number or percentage of Success % or underneath your army an ARMY POWER with a bar and such showing if you are strong enough to take on this mission. Now when I end a quest... unfortunately I lose all my Soldiers if I fail which is terrible because I spend half an hour mashing the button hiring and then they all die EFFORTLESSLY in battle and none return, no loot, that's pushed too far and thought would be fixed. By the way, it would also be good to add an in battle gameplay to actually strategize and feel like I have the battle in my hands and up to me other than sit there doing nothing.

Okay, escaping the quest segment I want to jump to the leaders. Their artwork is wicked and twisted like which I love and their names are clever too but enough of that. See the choice between choosing leaders for a different outcome is not so high, not so much will help which I find disappointing.

Now to end things with positive thoughts I'll direct this toward the construction segment of the game, building the city was really enjoyable and one of my favorite parts of the series itself and the artwork of the game was incredible which Kudos to you for your art talent. I love how when i build something I go and see it later on and is there in the city but I have forgotten to mention another subject on the topic. You've made a long way from the past game and I see you added more than you stripped off of it with constructing but that doesn't make things better, this goes to the limitation of farms, lumber mills and mines that really pushed my buttons. Resources were hard to come by and would really helpful if I could buy Mushrooms since Quests are too hard and not worth it, it's the only place to find them and you can pretty much grow +1 cheese and minerals and what not which overrates growing resources... in short ( Buying resources is much more helpful than Growing)

Going to the secondary last part of the Review, I'd like to about the smithing, crafting and researching objects which has come a long way from the past game it was still not satisfying for me. From the 1st Guild Dungeons you could research and craft with ease which was something i preferred rather than create buildings.

Now to generally speak for the game itself, I was really looking forward to Guild Dungeons 2 but never got what I wanted cause I expected somethings to be fixed ( mostly the quest completion rate). I wish i wasn't disrespectful in anyway and understand I was speaking with a preference and personal way of opinion... I really appreciate for the making of the making of the game and can see your effort and how much you worked your ass off, the combination of good art, concept, idea, interactions and gameplay is extremely rare to find nowadays with websites flooded with horrible and sloppy flashes, this stands out.

Thank you, Hyptotis, for all the amazing games you've done throughout the years and helped us all enjoy ourselves!

Edit: This is the 1st review I've ever edited and it's also from nearly a decade ago (it's now 13/08/22). I'm playing through the game again for nostalgia's sake and I need to point out something that wasn't in my initial review. Though the game idea is beautiful in the abstract and even in practice, it falls flat in the practice part.

You're given the idea that there's a lot of features and functionality but in truth, most of the functionality is half assed and badly implemented. Lots of mislabeled items like building production resources, poorly explained mechanics such as building limit, resource rarity and of course, the entirety of the questing system. I notice that my teenage self managed to put an exclamation on some of these issues but not enough. The biggest atrocity this game does which I felt such a strong need to point out that I had to edit this review is the unbelievably slow wood production. Lumber is used in virtually everything. It can be gained through quests and trade to expedite the process but it is still an unsatisfactory pace. You can create a SINGLE lumber mill as opposed to the infinite amount you were allowed to from the previous game. And to supplement your in-house wood production you do in your own town, you can hire a measly amount of 3 woodcutters. That brings production up to 8 per income turn. That would be all well and good if most endgame constructions didn't demand 1000-2000 lumber or all other early to mid game constructions needing within the range of 150-250 lumber. Let's dive deeper into this lumber issue with a really short time calculation segment. To gain 960 wood, you would need to wait 120 income turns. Each income turn lasts around 18 seconds from beginning to end. 120 x 18 is 2160 seconds which is 36 minutes. I find that really really tedious considering the amount of lumber you need in total in this game.

Another thing that I want to segway this discussion into. Say you want to buy that lumber. It's gonna cost you an arm and a leg. The price for a single unit of lumber is 4 silver. What's absolutely confounding to me is how most other resources in the trade screen are dirt cheap in comparison and ones that don't even make sense and get produced slower than lumber. Bronze, a supposed rare alloy between tin and copper which requires a smelter to be produced (and very very slowly per turn mind you) can be bought for only 2 silver per unit... just 2 silver. Add to that the fact it's used in small quantities for building constructions or researching and you realize that something's wrong. This leads back to what I was saying about half assed functionality and features. It's tiny mistakes like these which are prevalent throughout the game that you cannot see because most mechanics are poorly or not explained at all. My hypothesis is that it's a design oversight and lumber was meant to be much cheaper and the other resources that are also very slow to produce and cheap to buy were meant to be more expensive. Also, don't bother selling any products, you will get scalped heavily in the exchange rate.

Last thing, I wanna take a dump on the quest system which I didn't get the chance to back in the days as a kid and I loved every flash game regardless of its flaws. You're given arbitrary health, damage and defense stats for each unit that you never really know how to benchmark. You can never know a unit's effectiveness in battle because battles are pre-simulated with some really light RNG thrown into the mix and all you get in the end of a quest is a very vague text description of the outcome of the whole quest. This is actually fine too, having a text description give you the result of a battle in vague but detailed terms without showing detailed game statistics. But you're given very little information as to enemy troop numbers, how effective your troops attack were, how effective a leader was, how dangerous an area is BEFORE you go in there, how many troops it will need etc. etc. You're left in complete darkness to figure things out for yourself and even then, it's still difficult to understand how the quest system actually works and what is the most optimal strategy. Moreover, how can you know that there's no design oversights with the quest system? Like for example, how can you know that an area is actually dark and has bad weather because the description said so? What if Hyptotis the designer overlooked a specific area just like he mismatched labels for some buildings or messed up the trade goods exchange rate? Don't get me wrong, the idea is there, the questing system is a really gorgeous with a lot of promise but it's poorly executed.

I bumped off 1.5 stars from my original review. I really do think this game is a 3 because it's a fun make-believe game where there's an enjoyable cathartic feeling in seeing your city grow from nothing and to see the beautiful artwork for the sprites and character portraits Hyptotis did. But as a functioning game, it falls short. Even if it's a flash game, I can only cut it so much slack, ESPECIALLY considering it's a sequel which means it was meant to improve and iron out the original's flaws. But the questing system hasn't improved, it remains vague, the game remains a tedium because of the lumber production issue and still has balance issues like the trade goods exchange rate. 10 years later I still love it but I'm also more fair in my reviews with games, even if it means I'm tough on them.

This game is awesome, an off the hook game that I came back to play unlike most games you get bored of after ending...everything was amazing, the idea of it and all of the options and combinations of the game with the plan it's built upon makes it a distinct game. Now the reason I put a 4.5 and 5 rate was the game lacked interactions and other stuff. Just: bandits, old man, healing lady, dilemma options for supplies and super zombie, what else? I mean come on is that it?

Still I loved it. Same goes for the art and the strategy. Even though the game is luck based it's about strategy too. In the beginning you pretty much have to run cause of the lack of strength and then you have to care about your bullets which you can't save up cause you lose them when you encounter the Super Zed.

All and all, game is astonishing with a genius original idea and really creative. Good job, Hyptotis!

Astounding game, I give a 5... where to begin. This are one of the most fun games that I have ever played, most games that are played just get boring the 1st time played but this just keeps you coming back for more. It's a game that makes you put that and plan ahead, lets you use your brain a lot cause this game is full of surprises. All and all in general all packed together is an amazing combination of fun. Definitely deserves a higher rating and place

Ok well first of i wanna shoot off a piece of my mind out there and say Hyptotis, you really outdone yourself this time, the game was amazing and the idea and story too. Good to play and relaxing too (Characters seem to have personality and some are Original too). The ONLY problem that Spites me a little bit is a piece from the story where I am certain you didn't look back to it is The AGE of Hood...In Episode 1, you made the girl look and act as a 12-14 year old girl, characteristics on her face suddenly change and her Diary makes her sound like a prepuber. Anyway all and all good game, Satisfying/Balanced ending, Nor too happy and extreme or too sad by killing main Character. The puzzles were Medium Difficulty to understand which is the only Click point adventure game I have ever played in my entire life without using a goddamned walkthrough and that is a good thing. So overall since this game has not let Me down in anyway I don't know why you wouldn't deserve 5 stars

Thanks for the game and the past time

First off i want to say that the idea of the game is prefect and it seems to be done the way it wanted.

So to start with i'd first like to say i love the simple art cause i wouldn't want anything to fancy except good old fashioned 8-bit. Secondly i'd like to point out that this game does not force you to pay AT All, the paying is for people who want to play the game with their own money and getting everything though it wouldn't be very clever. Third, people complaint about the day ending and then have to wait a few minutes so they can start the next one...I say that the idea ain't bad, as a matter of fact, i Like cause it's like the game is telling you "ok stop, you need a break" which is good.
I know so many games where i am so addicted and i don't have the appetite to get up or eat.

It's a nice game... i love it and that's final.

By far the most amazing Flash game ever and not only, i love the Huge detail in this game, The Many guns, characters, interaction, exploding scenery and the ACTION...Do whoever made this game, you are Radically AMAZING...A GOD!

Happy 2th anniversary, today is 4/25/12 and it got published at 4/25/09 .....Keep up the good work

PuffballsUnited responds:

Hah! Thanks! :)

Nothing you need to know.

Age 30, Male

Gamin'

Cyprus

Joined on 12/18/11

Level:
10
Exp Points:
908 / 1,110
Exp Rank:
73,038
Vote Power:
5.18 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
2
B/P Bonus:
0%
Whistle:
Normal
Medals:
1,059